Variables in C# script in unity
There are many variables in unity some of them are usual as we use and some are created by unity API common variables are int - all you to store integer value. float - to store float value bool - give only true or false value string - can store string value other variable are GameObject - it is used for accessing gameObject of unity AudioSource - using audioSource as a variable Camera - use camera as a variable Using variables in Script you can define variables as <variable> <name> Like in above image i have define a public variable of type String that can store string value. if variable is public then it can be access by other script and value can be change in inspector. if nothing public or private is not written then it will be private variable. You can change variable value in inspector after attaching to a gameObject When you create a script in unity it will work as a component and as you attach it to a gameObject it will show you all pub...